![]() The developers experienced difficulty in creating the enemies' artificial intelligence, due to each enemy behaving differently depending on their personality. The more advanced PlayStation 2 graphics, compared to those of the original PlayStation which previous Deception games were developed for, resulted in some traps being toned down due to them being considered too grotesque. Hitoshi Hasegawa (the game's Director of Development and Promotion) stated that the "killer clock" Dark Illusion was inspired by the anime, The Castle of Cagliostro. A number of further screening processes were needed to bring down the total to 45. Two weeks were spent creating an initial pool of 720 trap ideas, after a few days deliberation and examination it was decided that 45 traps would be needed. Most of the traps were generated from the staffs' own ideas, some others were inspired by comic books and films. These traps were modified "so that they would be good for a video game". The development team used existing torture devices and historical items as the basis for the traps found in the game, collecting books and photographs for reference. Producer Keisuke Kikuchi renamed the game Trapt from its original title of Deception 4 because he considered it the first part of a new series. Each Dark Illusion requires certain criteria to be fulfilled before activation and can only be used once per level.Ĭhapters Chapter 1: Unravelled Chapter 2: The Soul's Price Chapter 3: The Sinful Chapter 4: The Shackles of Fate Chapter 5: The Martyr Chapter 6: The Remaining Path Chapter 7: Respective Thoughts Chapter 8: Pale Inheritance Chapter 9: The Road to Destruction Chapter 10: Those Who Seek Power Chapter 11: Mother Chapter 12: The Ties that Bind Chapter 13: Protector Chapter 14: Acceptance Chapter 15: The Broken Throne Each is located in a different room and has a different effect upon an enemy. There are three official endings in the game, and a fourth that is not registered when saved onto the game file.Īpart from regular traps, Trapt introduces "Dark Illusions", which are pre-existing traps found throughout the mansion. Apart from the main story missions, the game also includes several "side stories", which are optional missions that give different angles and insights into the game's main story. Players may also purchase room keys, which allow Allura to access other rooms in the game missions. ![]() As the player defeats enemies they are rewarded with " warl", the game's currency, which can be used to purchase new traps between missions. Enemies' life bars are shown at the top of the screen, while Allura's life bar and active traps are shown at the bottom left and right respectively. ![]() The player is allowed to take up to three traps of each type into a game stage, and additional traps can be obtained by completing the game. The traps are classified into three types according to where they can be positioned within the game world (wall, ceiling, and floor). Each mission starts in a specific room, where players can position traps in order to defeat enemies. Players begin by equipping and making traps for Allura to take with her into the game mission. ![]()
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